The latest assignment in my Blender course was to model and texture a chess set. This is a classic assignment because it allows for a wide variety of modeling techniques to be demonstrated. On the other hand, the scope of the project stays manageable.
This section was really cool. I feel like I learned a lot. Below you can find my chess pieces and final renders. The last 4 renders display a famous game between Garry Kasparov and Veselin Topalov.
I changed the texture of the chessboard. I initially went with adding a texture per square and duplicating that to all squares of the same colour and keeping the rosewood texture around that, like we did in the lecture. However, I found the squares to be quite repetitive, so I made the whole playing field from one piece of wood (source: wildtextures.com) and changed the squares’ colour in GIMP. This way uses more memory for rendering and in game, but on the upside: there’s no texture repetition between all squares from the same colour, as the grooves carry on from one square to the next.
The wooden pieces use a seamless texture (source: maxtextures.com) mapped with coordinates “generated” and projection “tube”.
If you want to use the textures, you can find them here: